AI Insights · Timothy · January 2022
Top 5 Bus Games in Brazil Q4 2021: Performance Insights
Discover the performance of the top 5 bus games on a unified platform in Brazil during Q4 2021, highlighting trends in downloads, revenue, and active users.
In Q4 2021, the top 5 bus games in Brazil exhibited a range of performance metrics across downloads, revenue, and active users. Here’s a closer look at their trends:
Bus Simulator : Ultimate from Zuuks Games saw a notable fluctuation in weekly revenue, peaking at approximately $2.4K in mid-October before declining to around $1.3K by late December. Weekly downloads surged in early October, reaching over 86K, then dipped to around 41K in early December, followed by a rise to 73K at the end of the quarter. Active users experienced a slight decline from about 261K at the start of the quarter to 229K by the end.
Bus Simulator: Coach Bus Game by Newry demonstrated a steady increase in weekly downloads, starting at 23K in late September and peaking at around 87K in early November. Revenue also showed growth, reaching a peak of $110 in late October. Active users mirrored the download trend, rising from approximately 113K to a high of 314K in early November, before stabilizing around 288K by the end of December.
Proton Bus Simulator Urbano from MEP maintained a relatively stable weekly download count, averaging around 6K to 7K throughout the quarter. Revenue fluctuated, with a peak of $40 in early November. Active users remained steady, hovering around 11K to 12K, with a slight increase towards the end of December.
Bus Simulator: Original by Ovidiu Pop experienced modest weekly download numbers, averaging around 3K to 4K. Revenue saw minimal changes, with a peak of $64 in late November. Active users showed a slight upward trend, starting at approximately 9K and reaching about 11K by the end of the quarter.
Coach Bus Games: Bus Simulator from Golden Guns Studio had a significant spike in downloads at the end of November, reaching around 33K, followed by a gradual decrease to about 3K by late December. Revenue remained low, with minor fluctuations and a peak of $51 in late December. Active users also saw a notable increase at the end of November, peaking at 40K, before declining to approximately 13K by the end of the quarter.
These insights are derived from Sensor Tower's data. For more detailed analytics and trends, visit Sensor Tower.